Bromo Procedural Artwork Documentation
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  • Unreal Master Materials
    • General Informations
    • Opaque/Masked (Unpacked - Packed)
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  • IN THE PACKED MAP REMEMBER TO DISABLE "sRGB"
  • UV
  • Maps
  • Base Color
  • Metallic
  • Roughness
  • Normal
  • Ambient Occlusion
  • Emissive
  1. Unreal Master Materials

Opaque/Masked (Unpacked - Packed)

Version: 0.9

The unique difference betwing "Opaque" and "Masked" masteria is the alpha chanel of "Base Color" map, the masked material use this to define a opacity of mesh.

IN THE PACKED MAP REMEMBER TO DISABLE "sRGB"


UV

Parameter
Description
Values

UV Scale

Sets the UV scale

0.1 ~ 25

Maps

Parameter
Description
Values

Base Color

Texture file (Preferably PNG)

Metallic

Texture file (Preferably PNG)

Roughness

Texture file (Preferably PNG)

Normal

Texture file (Preferably PNG)

Ambient Occlusion

Texture file (Preferably PNG)

Base Color

Parameter
Description
Values

Base Color Uniform

Defines whether the material will have its "Base Color" defined by the texture map or a uniform color.

True - False

Uniform Base Color

Sets a material uniform "Base Color" if "Base Color Uniform" is true.

Vector 4

Base Color Value

0 ~ 10

Base Color Contrast

0 ~ 10

Base Color Saturation

0 ~ 10

Metallic

Parameter
Description
Values

Metallic Uniform

Defines whether the material will have its "Metallic" defined by the texture map or a uniform color.

True - False

Uniform Metallic

Sets a material uniform "Metallic" if "Metallic Uniform" is true.

0 ~ 1

Metallic Value

0 ~ 10

Metallic Contrast

0 ~ 10

Metallic Min

0 ~ 1

Metallic Max

0 ~ 1

Roughness

Parameter
Description
Values

Roughness Uniform

Defines whether the material will have its "Roughness" defined by the texture map or a uniform color.

True - False

Uniform Roughness

Sets a material uniform "Roughness" if "Roughness Uniform" is true.

0 ~ 1

Roughness Value

0 ~ 10

Roughness Contrast

0 ~ 10

Roughness Min

0 ~ 1

Roughness Max

0 ~ 1

Normal

Parameter
Description
Values

Normal Uniform

Defines whether the material will have its "Normal" defined by the texture map or a uniform color.

True - False

Uniform Normal

Sets a material uniform "Normal" if "Normal Uniform" is true.

0 ~ 1

Normal Intensity

Sets the intensity of the Normal map

0 ~ 10

Ambient Occlusion

Parameter
Description
Values

Ambient Occlusion Uniform

Defines whether the material will have its "Ambient Occlusion" defined by the texture map or a uniform color.

True - False

Uniform Ambient Occlusion

Sets a material uniform "Ambient Occlusion" if "Ambient Occlusion Uniform" is true.

0 ~ 1

Ambient Occlusion Value

0 ~ 10

Ambient Occlusion Contrast

0 ~ 10

Ambient Occlusion Min

0 ~ 1

Ambient Occlusion Max

0 ~ 1

Emissive

Parameter
Description
Values

Uniform Emissive

Sets a emissive uniform color.

Vector 4

PreviousGeneral Informations

Last updated 6 months ago